Vellum in Houdini
When I saw Vellum in motion for the first time I was transfixed, I loved the demos where the limbless clothes danced and moved around the screen, and started playing around with it hoping to replicate the scenes.
I was first tasked with taking some clothes modelled in Maya by another member of the team and have them drape over a chair and splayed on the floor as if they were thrown there carelessly.
The process was straightforward, I imported the models into Maya and added constraint networks in line with those that would make the geometry behave like the fabric that it represented. Then pushed them all through a solver and animated them with gravity to fall over the chair and land on the floor in a purposefully, nonchalant way!
I really loved working with Vellum and as I became accustomed to its constraints and settings, I started seeing results that looked convincing.