ZBrush

I needed a finish to my rocks that I just couldn’t achieve in Maya past a certain point, so I followed the advice given by other members of the cohort and launched ZBrush. I had seen what they were producing and it was impressive but I just fumbled around, pushing clay and sculpting the edges into points or not so pointy points, trying out different brushes. The keys were constantly tripping me up as they seemed to be placed contrary to Maya which I had just started to get my head around. But I came out with a result that fitted the brief and that I was happy with.

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Maya and Houdini collaboration

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And in walked Houdini...